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Alchemy

Alchemy 1 to 300

Alchemy still drinks herbs and vials, but the Minor through Major Healing Potions are not alchemy recipes in this client. The route below is the small orange trainer crafts, then the yellow stretches where a point is no longer guaranteed.

Last checked ·By the Forever Status team·How we source

How do you level Alchemy to 300 in WoW Forever?

Alchemy reaches 300 on this route with 269 orange crafts and at least 30 yellow crafts. Orange is one point per craft. Yellow is a minimum, because the client does not store the chance.

The reagents and the skill colors are from client build 1.60.1.70938. A craft gives a point every time while the recipe is orange, and none once it is gray. Learn skill and trainer or vendor come from the Warcraft Wiki, and only when that item name matches a client spell. Against Classic Era 1.15.9.70576, 2 of 111 shared spells turn yellow sooner, 1 turn yellow later, and the median shift is 0 points. The calculator sums the table.
  • 178 craft recipes on skill line 171
  • 155 wiki rows matched a client name, 37 did not
  • 269 guaranteed crafts, 30 minimum yellow crafts
  • No gap: the route reaches 300

Route

What to craft

Each row is the recipe the route rule picked for that skill. Train the next rank before 75 (Journeyman), 150 (Expert), 225 (Artisan). The four rank spells are still in the client; the effect stores a tier index, not a character level, so the level the trainer wants is not in these tables.

SkillCraftCraftsEach craftOrange untilWhere you learn it
1–10Minor Arcane Elixir91 Peacebloom, 1 Empty Vial (vendor)10 (gray 15)With the profession
10–25Elixir of Minor Defense151 Silverleaf, 1 Peacebloom, 1 Empty Vial (vendor)55 (gray 95)With the profession
25–40Minor Mana Potion151 Mageroyal, 1 Peacebloom, 1 Empty Vial (vendor)65 (gray 105)Trainer · skill 25
40–50Cerulean Dye102 Frilled Lichen, 1 Empty Vial (vendor)50 (gray 90)Trainer · skill 40
50–65Minor Mana Potion151 Mageroyal, 1 Peacebloom, 1 Empty Vial (vendor)65 (gray 105)Trainer · skill 25
65–75Elixir of Minor Fortitude102 Earthroot, 1 Peacebloom, 1 Empty Vial (vendor)80 (gray 120)Trainer · skill 50
75–80Elixir of Minor Fortitude52 Earthroot, 1 Peacebloom, 1 Empty Vial (vendor)80 (gray 120)Trainer · skill 50
80–90Blackmouth Oil10 minimum2 Oily Blackmouth, 1 Empty Vial (vendor)80 (gray 100)Trainer · skill 80
90–100Elixir of Wisdom101 Mageroyal, 2 Briarthorn, 1 Empty Vial (vendor)120 (gray 160)Trainer · skill 90
100–120Swim Speed Potion201 Swiftthistle, 1 Blackmouth Oil, 1 Empty Vial (vendor)130 (gray 170)Trainer · skill 100
120–130Lesser Mana Potion101 Mageroyal, 1 Stranglekelp, 1 Empty Vial (vendor)145 (gray 185)Trainer · skill 120
130–150Elixir of Defense201 Wild Steelbloom, 1 Goldthorn, 1 Leaded Vial (vendor)215 (gray 255)Trainer · skill 130
150–160Elixir of Defense101 Wild Steelbloom, 1 Goldthorn, 1 Leaded Vial (vendor)215 (gray 255)Trainer · skill 130
160–165Mana Potion51 Stranglekelp, 1 Kingsblood, 1 Leaded Vial (vendor)180 (gray 220)Trainer · skill 160
165–185Lesser Invisibility Potion201 Fadeleaf, 1 Wild Steelbloom, 1 Leaded Vial (vendor)185 (gray 225)Trainer · skill 165
185–205Elixir of Agility201 Stranglekelp, 1 Goldthorn, 1 Leaded Vial (vendor)205 (gray 245)Trainer · skill 185
205–215Oil of Immolation101 Firebloom, 1 Goldthorn, 1 Crystal Vial (vendor)220 (gray 260)Trainer · skill 205
215–225Viridian Dye102 Stranglevine, 1 Crystal Vial (vendor)230 (gray 270)Trainer · skill 215
225–230Viridian Dye52 Stranglevine, 1 Crystal Vial (vendor)230 (gray 270)Trainer · skill 215
230–235Dreamless Sleep Potion53 Purple Lotus, 1 Crystal Vial (vendor)245 (gray 285)Trainer · skill 230
235–240Arcane Elixir51 Blindweed, 1 Goldthorn, 1 Crystal Vial (vendor)250 (gray 290)Trainer · skill 235
240–255Elixir of Greater Agility151 Sungrass, 1 Goldthorn, 1 Crystal Vial (vendor)255 (gray 295)Trainer · skill 240
255–280Elixir of Greater Defense252 Stonescale Oil, 1 Sungrass, 1 Crystal Vial (vendor)280 (gray 320)Trainer · skill 195
280–295Elixir of Greater Agility15 minimum1 Sungrass, 1 Goldthorn, 1 Crystal Vial (vendor)255 (gray 295)Trainer · skill 240
295–300Elixir of Greater Defense5 minimum2 Stonescale Oil, 1 Sungrass, 1 Crystal Vial (vendor)280 (gray 320)Trainer · skill 195

Calculator

Materials to a target skill

Counts every craft from skill 1 up to this number. Bolts, cured hides, leather grades, oils and dyes are broken into the materials that make them.

269 orange crafts, plus at least 30 more while a recipe is yellow to reach 300. Orange crafts in this route run through 280. 2 made reagents are expanded.

Exact materials

From crafts made while the recipe is still orange. One craft, one skill point.

  • Empty VialVendor139
  • Leaded VialVendor100
  • Goldthorn80
  • Crystal VialVendor75
  • Peacebloom69
  • Mageroyal50
  • Wild Steelbloom50
  • Oily Blackmouth40
  • Sungrass40
  • Stranglekelp35
  • Earthroot30
  • Stranglevine30
  • Stonescale Eel25
  • Briarthorn20
  • Fadeleaf20
  • Frilled Lichen20
  • Swiftthistle20
  • Purple Lotus15
  • Silverleaf15
  • Firebloom10
  • Blindweed5
  • Kingsblood5

Minimum for the yellow stretches

The client does not store the yellow chance, so this is one craft per point. You will use more. It is not an expected total.

  • Crystal VialVendor20
  • Oily Blackmouth20
  • Sungrass20
  • Goldthorn15
  • Empty VialVendor10
  • Leaded VialVendor5
  • Stonescale Eel5

Vendor marks are only the Classic supplier reagents whose names still match in this client (vials, thread, flux, salt, bleach, iron buckles). A mark is not a check that a vendor in your city stocks the item.

Notes

What is different about Alchemy

Healing potions are First Aid

Skill line 129 has Minor, Lesser, Healing, Greater, Superior and Major Healing Potion as its own spells (1244431 through 1244436). The old alchemy rows for those potions use acquire method 3 and are not in this route. Alchemy still has the discolored healing line and the mana potions.

Vials are the tax

Empty Vial, Leaded Vial and Crystal Vial are tagged vendor because those item names still match the Classic supplier reagents, and the client buy-price field is 20 copper, 2 silver and 25 silver. A buy price is not a vendor list. The wiki tells you to keep vials on hand; the calculator counts every one the route consumes.

Oils are crafts, then ingredients

Swim Speed Potion takes Blackmouth Oil, and Elixir of Greater Defense takes Stonescale Oil. Stonescale Oil makes 2 per craft in this client (1 Stonescale Eel and 1 Leaded Vial). The calculator expands those oils so the total is eels and herbs, not a stack of oil you still have to make.

What the route refuses

Transmutes are left out, and Refined Scale of Onyxia has a 2 hour cooldown in SpellCooldowns, so it is not a skill grind. Wiki names that do not match a client spell, including Elixir of Lion's Strength and Weak Troll's Blood Elixir, are not used. The client still calls those Elixir of Minor Strength and Minor Troll's Blood Elixir.

Left out of the grind because SpellCooldowns is at least an hour: Refined Scale of Onyxia (2 hours, spell 22430).

FAQ

Where did healing potions go in WoW Forever?+

First Aid. The Forever client puts Minor through Major Healing Potion on the First Aid skill line and marks the old alchemy spells so they are not learned as alchemy. Mana potions, elixirs, draughts and the discolored healing potions stay on alchemy. The profession hub states that split next to the other client changes.

What do I pair with alchemy?+

Herbalism, if you want to pick the herbs yourself. These tables do not list herb nodes. Everything the route needs is either a herb, a fish, or a vial. Fish such as Oily Blackmouth and Stonescale Eel are not herbs.

Why are some craft counts marked minimum?+

Orange, below the client's yellow threshold, is one skill point per craft. After that the point is not guaranteed, and the client does not store the chance. The second list in the calculator is one craft per point, which is the floor, not the number you should buy.

When do I train the next rank?+

Before 75, 150 and 225. The client still has the four alchemy rank spells, and the effect row stores tier 1 through 4 rather than the numbers 75, 150, 225 and 300. Those caps are the Classic meaning of the four tiers. The character level the trainer asks for is not in the tables we read, so check the trainer.

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