Leatherworking
Leatherworking 1 to 300
Last checked ·By the Forever Status team·How we source
How do you level Leatherworking to 300 in WoW Forever?
Leatherworking reaches 300 on this route with 214 orange crafts and at least 85 yellow crafts. Orange is one point per craft. Yellow is a minimum, because the client does not store the chance.
- 588 craft recipes on skill line 165
- 519 wiki rows matched a client name, 71 did not
- 214 guaranteed crafts, 85 minimum yellow crafts
- No gap: the route reaches 300
Route
What to craft
Each row is the recipe the route rule picked for that skill. Train the next rank before 75 (Journeyman), 150 (Expert), 225 (Artisan). The four rank spells are still in the client; the effect stores a tier index, not a character level, so the level the trainer wants is not in these tables.
| Skill | Craft | Crafts | Each craft | Orange until | Where you learn it |
|---|---|---|---|---|---|
| 1–30 | Light Armor Kit | 29 | 1 Light Leather | 30 (gray 60) | With the profession |
| 30–50 | Cured Light Hide | 20 | 1 Light Hide, 1 Salt (vendor) | 50 (gray 70) | Trainer · skill 30 |
| 50–60 | Light Armor Kit | 10 minimum | 1 Light Leather | 30 (gray 60) | With the profession |
| 60–70 | Cured Light Hide | 10 minimum | 1 Light Hide, 1 Salt (vendor) | 50 (gray 70) | Trainer · skill 30 |
| 70–75 | Fine Leather Belt | 5 | 6 Light Leather, 2 Coarse Thread (vendor) | 85 (gray 115) | Trainer · skill 55 |
| 75–90 | Cured Medium Hide | 15 | 1 Medium Hide, 1 Salt (vendor) | 90 (gray 105) | Trainer · skill 75 |
| 90–105 | Cured Medium Hide | 15 minimum | 1 Medium Hide, 1 Salt (vendor) | 90 (gray 105) | Trainer · skill 75 |
| 105–125 | Dark Leather Belt | 20 | 1 Fine Leather Belt, 1 Cured Medium Hide, 2 Fine Thread (vendor), 1 Gray Dye | 125 (gray 150) | Trainer · skill 100 |
| 125–135 | Cured Heavy Hide | 10 | 1 Heavy Hide, 3 Salt (vendor) | 135 (gray 145) | Trainer · skill 125 |
| 135–145 | Heavy Armor Kit | 10 | 5 Heavy Leather, 1 Fine Thread (vendor) | 145 (gray 165) | Trainer · skill 125 |
| 145–150 | Green Leather Belt | 5 | 1 Cured Heavy Hide, 5 Heavy Leather, 1 Fine Thread (vendor), 1 Green Dye, 1 Iron Buckle (vendor) | 155 (gray 175) | Trainer · skill 135 |
| 150–155 | Green Leather Belt | 5 | 1 Cured Heavy Hide, 5 Heavy Leather, 1 Fine Thread (vendor), 1 Green Dye, 1 Iron Buckle (vendor) | 155 (gray 175) | Trainer · skill 135 |
| 155–165 | Green Leather Bracers | 10 | 2 Cured Heavy Hide, 6 Heavy Leather, 1 Green Dye, 1 Fine Thread (vendor) | 175 (gray 195) | Trainer · skill 155 |
| 165–175 | Guardian Gloves | 10 | 4 Heavy Leather, 1 Cured Heavy Hide, 1 Silken Thread (vendor) | 185 (gray 205) | Trainer · skill 165 |
| 175–195 | Thick Armor Kit | 20 | 5 Thick Leather, 1 Silken Thread (vendor) | 195 (gray 215) | Trainer · skill 175 |
| 195–200 | Nightscape Headband | 5 | 5 Thick Leather, 2 Silken Thread (vendor) | 200 (gray 220) | Trainer · skill 180 |
| 200–215 | Thick Armor Kit | 15 minimum | 5 Thick Leather, 1 Silken Thread (vendor) | 195 (gray 215) | Trainer · skill 175 |
| 215–220 | Nightscape Headband | 5 minimum | 5 Thick Leather, 2 Silken Thread (vendor) | 200 (gray 220) | Trainer · skill 180 |
| 220–225 | Nightscape Boots | 5 | 16 Thick Leather, 2 Heavy Silken Thread (vendor) | 230 (gray 250) | Trainer · skill 210 |
| 225–235 | Cured Rugged Hide | 10 minimum | 1 Rugged Hide, 1 Refined Deeprock Salt | 225 (gray 235) | Trainer · skill 225 |
| 235–245 | Rugged Armor Kit | 10 minimum | 5 Rugged Leather | 225 (gray 245) | Trainer · skill 225 |
| 245–255 | Wicked Leather Gauntlets | 10 | 8 Rugged Leather, 1 Black Dye, 1 Rune Thread (vendor) | 255 (gray 275) | Vendor recipe · skill 235 |
| 255–270 | Frostsaber Boots | 15 | 4 Rugged Leather, 6 Frostsaber Leather, 1 Rune Thread (vendor) | 270 (gray 290) | Vendor recipe · skill 250 |
| 270–275 | Wicked Leather Gauntlets | 5 minimum | 8 Rugged Leather, 1 Black Dye, 1 Rune Thread (vendor) | 255 (gray 275) | Vendor recipe · skill 235 |
| 275–290 | Heavy Scorpid Helm | 15 | 8 Rugged Leather, 12 Heavy Scorpid Scale, 1 Cured Rugged Hide, 1 Rune Thread (vendor) | 290 (gray 310) | Vendor recipe · skill 270 |
| 290–295 | Heavy Scorpid Helm | 5 minimum | 8 Rugged Leather, 12 Heavy Scorpid Scale, 1 Cured Rugged Hide, 1 Rune Thread (vendor) | 290 (gray 310) | Vendor recipe · skill 270 |
| 295–300 | Timbermaw Brawlers | 5 | 8 Enchanted Leather, 6 Powerful Mojo, 6 Living Essence, 2 Cured Rugged Hide, 2 Ironweb Spider Silk | 315 (gray 335) | Vendor recipe · skill 295 |
Calculator
Materials to a target skill
Counts every craft from skill 1 up to this number. Bolts, cured hides, leather grades, oils and dyes are broken into the materials that make them.
214 orange crafts, plus at least 85 more while a recipe is yellow to reach 300. Orange crafts in this route run through 300. 7 made reagents are expanded.
Exact materials
From crafts made while the recipe is still orange. One craft, one skill point.
- Medium Leather53,950
- SaltVendor205
- Heavy Scorpid Scale180
- Ruined Leather Scraps177
- Frostsaber Leather90
- Fine ThreadVendor70
- Heavy Hide50
- Enchanted Leather40
- Rune ThreadVendor40
- Silken ThreadVendor40
- Medium Hide35
- Living Essence30
- Powerful Mojo30
- Fine Leather Belt20
- Gray Dye20
- Green Dye20
- Light Hide20
- Refined Deeprock Salt13
- Rugged Hide13
- Black Dye10
- Coarse ThreadVendor10
- Heavy Silken ThreadVendor10
- Iron BuckleVendor10
- Ironweb Spider Silk10
Minimum for the yellow stretches
The client does not store the yellow chance, so this is one craft per point. You will use more. It is not an expected total.
- Medium Leather26,400
- Heavy Scorpid Scale60
- Ruined Leather Scraps30
- SaltVendor25
- Silken ThreadVendor25
- Medium Hide15
- Refined Deeprock Salt13
- Rugged Hide13
- Light Hide10
- Rune ThreadVendor10
- Black Dye5
Vendor marks are only the Classic supplier reagents whose names still match in this client (vials, thread, flux, salt, bleach, iron buckles). A mark is not a check that a vendor in your city stocks the item.
Notes
What is different about Leatherworking
Kits before pants
Light Armor Kit is learned with the profession and stays orange through 30 in this route, at one Light Leather each. Light Leather itself is 3 Ruined Leather Scraps. The calculator shows scraps, not a stack of Light Leather you still have to make.
Salt is the cured-hide reagent
Cured Light, Medium and Heavy Hide take a hide plus Salt. Rugged hide takes Refined Deeprock Salt and, in this client, makes 2 cured hides per craft. Salt is tagged vendor because the item name matches the Classic supplier reagent. Refined Deeprock Salt is not on that list, so it is left untagged.
The leather ladder
Medium Leather is 4 Light Leather, Heavy is 5 Medium, Thick is 6 Heavy, Rugged is 6 Thick. Those are the reagent recipes in the client, and the total walks that ladder. A Classic chart that uses different ratios will not match.
Vendor patterns after the trainer dries up
Shared leatherworking spells turn yellow a median of 25 points earlier than in Classic Era (204 of 321 shared spells lower, none higher). Frostsaber Boots, Heavy Scorpid Helm and Timbermaw Brawlers are in the route because the wiki calls them vendor recipes and they are still giving points. Frostsaber Leather and Heavy Scorpid Scale are skins, not scraps.
FAQ
Should I take Skinning?+
Skinning is where ruined scraps, hides and the later special leathers come from. The route does not list beasts. You can buy the leather; the total is the same either way.
Why armor kits instead of the hand-stitched set?+
An armor kit is one Light Leather. The hand-stitched pieces cost more leather for the same guaranteed point, so the fewest-reagent rule stays on the kit until it stops being orange. At 30 the kit gives way to curing light hides, which is one hide and one salt.
Do I have to make Frostsaber Boots?+
Only if you want the points that recipe still gives after the plain trainer crafts have gone gray or yellow. The row is labeled vendor. If you do not have the pattern, stop at the last trainer row you can make and treat the rest of the total as what the data would spend, not what you are missing from your trainer.
Why did the Classic heavy leather ratio change?+
In this client Heavy Leather is 5 Medium Leather, not a number we copied from a Classic guide. The same check gives Medium as 4 Light, Thick as 6 Heavy and Rugged as 6 Thick. If a later build changes a reagent, the build number on this page is the one to compare.
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