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Leatherworking

Leatherworking 1 to 300

Leatherworking opens on Light Armor Kits you learn with the profession, then the trainer pieces that spend the least leather. Hides are cured with salt. The heavy patterns at the end are vendor recipes, and the table says so.

Last checked ·By the Forever Status team·How we source

How do you level Leatherworking to 300 in WoW Forever?

Leatherworking reaches 300 on this route with 214 orange crafts and at least 85 yellow crafts. Orange is one point per craft. Yellow is a minimum, because the client does not store the chance.

The reagents and the skill colors are from client build 1.60.1.70938. A craft gives a point every time while the recipe is orange, and none once it is gray. Learn skill and trainer or vendor come from the Warcraft Wiki, and only when that item name matches a client spell. Against Classic Era 1.15.9.70576, 204 of 321 shared spells turn yellow sooner, 0 turn yellow later, and the median shift is -25 points. The calculator sums the table.
  • 588 craft recipes on skill line 165
  • 519 wiki rows matched a client name, 71 did not
  • 214 guaranteed crafts, 85 minimum yellow crafts
  • No gap: the route reaches 300

Route

What to craft

Each row is the recipe the route rule picked for that skill. Train the next rank before 75 (Journeyman), 150 (Expert), 225 (Artisan). The four rank spells are still in the client; the effect stores a tier index, not a character level, so the level the trainer wants is not in these tables.

SkillCraftCraftsEach craftOrange untilWhere you learn it
1–30Light Armor Kit291 Light Leather30 (gray 60)With the profession
30–50Cured Light Hide201 Light Hide, 1 Salt (vendor)50 (gray 70)Trainer · skill 30
50–60Light Armor Kit10 minimum1 Light Leather30 (gray 60)With the profession
60–70Cured Light Hide10 minimum1 Light Hide, 1 Salt (vendor)50 (gray 70)Trainer · skill 30
70–75Fine Leather Belt56 Light Leather, 2 Coarse Thread (vendor)85 (gray 115)Trainer · skill 55
75–90Cured Medium Hide151 Medium Hide, 1 Salt (vendor)90 (gray 105)Trainer · skill 75
90–105Cured Medium Hide15 minimum1 Medium Hide, 1 Salt (vendor)90 (gray 105)Trainer · skill 75
105–125Dark Leather Belt201 Fine Leather Belt, 1 Cured Medium Hide, 2 Fine Thread (vendor), 1 Gray Dye125 (gray 150)Trainer · skill 100
125–135Cured Heavy Hide101 Heavy Hide, 3 Salt (vendor)135 (gray 145)Trainer · skill 125
135–145Heavy Armor Kit105 Heavy Leather, 1 Fine Thread (vendor)145 (gray 165)Trainer · skill 125
145–150Green Leather Belt51 Cured Heavy Hide, 5 Heavy Leather, 1 Fine Thread (vendor), 1 Green Dye, 1 Iron Buckle (vendor)155 (gray 175)Trainer · skill 135
150–155Green Leather Belt51 Cured Heavy Hide, 5 Heavy Leather, 1 Fine Thread (vendor), 1 Green Dye, 1 Iron Buckle (vendor)155 (gray 175)Trainer · skill 135
155–165Green Leather Bracers102 Cured Heavy Hide, 6 Heavy Leather, 1 Green Dye, 1 Fine Thread (vendor)175 (gray 195)Trainer · skill 155
165–175Guardian Gloves104 Heavy Leather, 1 Cured Heavy Hide, 1 Silken Thread (vendor)185 (gray 205)Trainer · skill 165
175–195Thick Armor Kit205 Thick Leather, 1 Silken Thread (vendor)195 (gray 215)Trainer · skill 175
195–200Nightscape Headband55 Thick Leather, 2 Silken Thread (vendor)200 (gray 220)Trainer · skill 180
200–215Thick Armor Kit15 minimum5 Thick Leather, 1 Silken Thread (vendor)195 (gray 215)Trainer · skill 175
215–220Nightscape Headband5 minimum5 Thick Leather, 2 Silken Thread (vendor)200 (gray 220)Trainer · skill 180
220–225Nightscape Boots516 Thick Leather, 2 Heavy Silken Thread (vendor)230 (gray 250)Trainer · skill 210
225–235Cured Rugged Hide10 minimum1 Rugged Hide, 1 Refined Deeprock Salt225 (gray 235)Trainer · skill 225
235–245Rugged Armor Kit10 minimum5 Rugged Leather225 (gray 245)Trainer · skill 225
245–255Wicked Leather Gauntlets108 Rugged Leather, 1 Black Dye, 1 Rune Thread (vendor)255 (gray 275)Vendor recipe · skill 235
255–270Frostsaber Boots154 Rugged Leather, 6 Frostsaber Leather, 1 Rune Thread (vendor)270 (gray 290)Vendor recipe · skill 250
270–275Wicked Leather Gauntlets5 minimum8 Rugged Leather, 1 Black Dye, 1 Rune Thread (vendor)255 (gray 275)Vendor recipe · skill 235
275–290Heavy Scorpid Helm158 Rugged Leather, 12 Heavy Scorpid Scale, 1 Cured Rugged Hide, 1 Rune Thread (vendor)290 (gray 310)Vendor recipe · skill 270
290–295Heavy Scorpid Helm5 minimum8 Rugged Leather, 12 Heavy Scorpid Scale, 1 Cured Rugged Hide, 1 Rune Thread (vendor)290 (gray 310)Vendor recipe · skill 270
295–300Timbermaw Brawlers58 Enchanted Leather, 6 Powerful Mojo, 6 Living Essence, 2 Cured Rugged Hide, 2 Ironweb Spider Silk315 (gray 335)Vendor recipe · skill 295

Calculator

Materials to a target skill

Counts every craft from skill 1 up to this number. Bolts, cured hides, leather grades, oils and dyes are broken into the materials that make them.

214 orange crafts, plus at least 85 more while a recipe is yellow to reach 300. Orange crafts in this route run through 300. 7 made reagents are expanded.

Exact materials

From crafts made while the recipe is still orange. One craft, one skill point.

  • Medium Leather53,950
  • SaltVendor205
  • Heavy Scorpid Scale180
  • Ruined Leather Scraps177
  • Frostsaber Leather90
  • Fine ThreadVendor70
  • Heavy Hide50
  • Enchanted Leather40
  • Rune ThreadVendor40
  • Silken ThreadVendor40
  • Medium Hide35
  • Living Essence30
  • Powerful Mojo30
  • Fine Leather Belt20
  • Gray Dye20
  • Green Dye20
  • Light Hide20
  • Refined Deeprock Salt13
  • Rugged Hide13
  • Black Dye10
  • Coarse ThreadVendor10
  • Heavy Silken ThreadVendor10
  • Iron BuckleVendor10
  • Ironweb Spider Silk10

Minimum for the yellow stretches

The client does not store the yellow chance, so this is one craft per point. You will use more. It is not an expected total.

  • Medium Leather26,400
  • Heavy Scorpid Scale60
  • Ruined Leather Scraps30
  • SaltVendor25
  • Silken ThreadVendor25
  • Medium Hide15
  • Refined Deeprock Salt13
  • Rugged Hide13
  • Light Hide10
  • Rune ThreadVendor10
  • Black Dye5

Vendor marks are only the Classic supplier reagents whose names still match in this client (vials, thread, flux, salt, bleach, iron buckles). A mark is not a check that a vendor in your city stocks the item.

Notes

What is different about Leatherworking

Kits before pants

Light Armor Kit is learned with the profession and stays orange through 30 in this route, at one Light Leather each. Light Leather itself is 3 Ruined Leather Scraps. The calculator shows scraps, not a stack of Light Leather you still have to make.

Salt is the cured-hide reagent

Cured Light, Medium and Heavy Hide take a hide plus Salt. Rugged hide takes Refined Deeprock Salt and, in this client, makes 2 cured hides per craft. Salt is tagged vendor because the item name matches the Classic supplier reagent. Refined Deeprock Salt is not on that list, so it is left untagged.

The leather ladder

Medium Leather is 4 Light Leather, Heavy is 5 Medium, Thick is 6 Heavy, Rugged is 6 Thick. Those are the reagent recipes in the client, and the total walks that ladder. A Classic chart that uses different ratios will not match.

Vendor patterns after the trainer dries up

Shared leatherworking spells turn yellow a median of 25 points earlier than in Classic Era (204 of 321 shared spells lower, none higher). Frostsaber Boots, Heavy Scorpid Helm and Timbermaw Brawlers are in the route because the wiki calls them vendor recipes and they are still giving points. Frostsaber Leather and Heavy Scorpid Scale are skins, not scraps.

FAQ

Should I take Skinning?+

Skinning is where ruined scraps, hides and the later special leathers come from. The route does not list beasts. You can buy the leather; the total is the same either way.

Why armor kits instead of the hand-stitched set?+

An armor kit is one Light Leather. The hand-stitched pieces cost more leather for the same guaranteed point, so the fewest-reagent rule stays on the kit until it stops being orange. At 30 the kit gives way to curing light hides, which is one hide and one salt.

Do I have to make Frostsaber Boots?+

Only if you want the points that recipe still gives after the plain trainer crafts have gone gray or yellow. The row is labeled vendor. If you do not have the pattern, stop at the last trainer row you can make and treat the rest of the total as what the data would spend, not what you are missing from your trainer.

Why did the Classic heavy leather ratio change?+

In this client Heavy Leather is 5 Medium Leather, not a number we copied from a Classic guide. The same check gives Medium as 4 Light, Thick as 6 Heavy and Rugged as 6 Thick. If a later build changes a reagent, the build number on this page is the one to compare.

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