Enchanting
Enchanting 1 to 300
Last checked ·By the Forever Status team·How we source
How do you level Enchanting to 300 in WoW Forever?
Enchanting reaches 300 on this route with 269 orange crafts and at least 30 yellow crafts. Orange is one point per craft. Yellow is a minimum, because the client does not store the chance.
- 260 craft recipes on skill line 333
- 236 wiki rows matched a client name, 11 did not
- 269 guaranteed crafts, 30 minimum yellow crafts
- No gap: the route reaches 300
Route
What to craft
Each row is the recipe the route rule picked for that skill. Train the next rank before 75 (Journeyman), 150 (Expert), 225 (Artisan). The four rank spells are still in the client; the effect stores a tier index, not a character level, so the level the trainer wants is not in these tables.
| Skill | Craft | Crafts | Each craft | Orange until | Where you learn it |
|---|---|---|---|---|---|
| 1–10 | Dust to Motes | 9 | 1 Strange Dust | 10 (gray 15) | Trainer · skill 1 |
| 10–15 | Lesser Magic Wand | 5 | 1 Simple Wood, 1 Lesser Magic Essence | 75 (gray 115) | Trainer · skill 10 |
| 15–40 | Enchant Chest - Inferior Stamina | 25 | 1 Strange Dust | 70 (gray 110) | Trainer · skill 15 |
| 40–75 | Enchant Chest - Minor Absorption | 35 | 1 Lesser Magic Essence | 90 (gray 130) | Trainer · skill 40 |
| 75–90 | Enchant Chest - Minor Absorption | 15 | 1 Lesser Magic Essence | 90 (gray 130) | Trainer · skill 40 |
| 90–100 | Enchant Cloak - Minor Protection | 10 | 2 Strange Dust | 110 (gray 150) | Trainer · skill 70 |
| 100–105 | Enchant 2H Weapon - Minor Impact | 5 | 1 Strange Dust, 1 Small Glimmering Shard | 130 (gray 170) | Trainer · skill 100 |
| 105–125 | Enchant Shield - Minor Stamina | 20 | 1 Lesser Astral Essence, 1 Strange Dust | 130 (gray 170) | Trainer · skill 105 |
| 125–130 | Enchant Cloak - Lesser Fire Resistance | 5 | 1 Fire Oil, 1 Lesser Astral Essence | 150 (gray 190) | Trainer · skill 125 |
| 130–145 | Enchant Bracer - Lesser Stamina | 15 | 1 Soul Dust | 155 (gray 195) | Trainer · skill 130 |
| 145–150 | Enchant Chest - Intellect | 5 | 1 Greater Astral Essence | 170 (gray 210) | Trainer · skill 145 |
| 150–155 | Enchant Bracer - Lesser Intellect | 5 | 1 Greater Astral Essence | 175 (gray 215) | Trainer · skill 150 |
| 155–160 | Enchant Shield - Lesser Stamina | 5 | 1 Lesser Mystic Essence | 175 (gray 215) | Trainer · skill 155 |
| 160–165 | Enchant Boots - Lesser Agility | 5 | 1 Soul Dust | 180 (gray 220) | Trainer · skill 160 |
| 165–180 | Enchant Bracer - Spirit | 15 | 1 Lesser Mystic Essence | 185 (gray 225) | Trainer · skill 165 |
| 180–185 | Enchant Bracer - Strength | 5 | 1 Vision Dust | 200 (gray 240) | Trainer · skill 180 |
| 185–205 | Enchant Chest - Greater Intellect | 20 | 1 Lesser Mystic Essence | 205 (gray 245) | Trainer · skill 185 |
| 205–210 | Enchant Cloak - Greater Defense | 5 | 1 Vision Dust | 225 (gray 265) | Trainer · skill 205 |
| 210–225 | Enchant Bracer - Intellect | 15 | 1 Lesser Nether Essence | 230 (gray 270) | Trainer · skill 210 |
| 225–230 | Enchant Bracer - Intellect | 5 | 1 Lesser Nether Essence | 230 (gray 270) | Trainer · skill 210 |
| 230–235 | Enchant Chest - Superior Intellect | 5 | 1 Greater Nether Essence | 250 (gray 290) | Trainer · skill 230 |
| 235–255 | Enchant Boots - Agility | 20 | 1 Greater Nether Essence | 255 (gray 295) | Trainer · skill 235 |
| 255–265 | Enchant Weapon - Greater Striking | 10 | 1 Large Radiant Shard, 1 Greater Nether Essence | 265 (gray 305) | Trainer · skill 245 |
| 265–270 | Enchant Gloves - Minor Haste | 5 | 1 Large Radiant Shard, 1 Wildvine | 270 (gray 310) | Trainer · skill 250 |
| 270–295 | Enchant Boots - Agility | 25 minimum | 1 Greater Nether Essence | 255 (gray 295) | Trainer · skill 235 |
| 295–300 | Enchant Weapon - Greater Striking | 5 minimum | 1 Large Radiant Shard, 1 Greater Nether Essence | 265 (gray 305) | Trainer · skill 245 |
Calculator
Materials to a target skill
Counts every craft from skill 1 up to this number. Bolts, cured hides, leather grades, oils and dyes are broken into the materials that make them.
269 orange crafts, plus at least 30 more while a recipe is yellow to reach 300. Orange crafts in this route run through 270. 0 made reagents are expanded.
Exact materials
From crafts made while the recipe is still orange. One craft, one skill point.
- Strange Dust79
- Lesser Magic Essence55
- Lesser Mystic Essence40
- Greater Nether Essence35
- Lesser Astral Essence25
- Lesser Nether Essence20
- Soul Dust20
- Large Radiant Shard15
- Greater Astral Essence10
- Vision Dust10
- Fire Oil5
- Simple Wood5
- Small Glimmering Shard5
- Wildvine5
Minimum for the yellow stretches
The client does not store the yellow chance, so this is one craft per point. You will use more. It is not an expected total.
- Greater Nether Essence30
- Large Radiant Shard5
Vendor marks are only the Classic supplier reagents whose names still match in this client (vials, thread, flux, salt, bleach, iron buckles). A mark is not a check that a vendor in your city stocks the item.
Notes
What is different about Enchanting
Dust to Motes, then the rod once
Dust to Motes (spell 1245320) is the trainer recipe that is orange through skill 10, and it creates 3 Mote of Magic from 1 Strange Dust. Runed Copper Rod (spell 7421) takes 1 Copper Rod and 1 Mote of Magic, and it is only orange through skill 5, so the route does not grind rods. Make one rod. The Copper Rod is a blacksmithing craft; the wiki lists it at smithing skill 1 and does not say who teaches it.
The total is dust you spend
Disenchanting has no reagents in the client, so it cannot be a line in the calculator. Nothing here is subtracted for the greens you shatter or the motes you could sell. If a step says 25 Greater Nether Essence, that is 25 essences the enchants consume.
Low enchants are bracers and chests
After the wand at 10, the small recipes are chest and bracer enchants that take one or two Strange Dust. Shards show up when the weapon enchants are the smallest recipe that is still orange. A Classic list that enchants bracers the whole way will not match once a one-dust chest enchant is cheaper by the fewest-reagent rule.
The client also has gear
The enchanting categories in this build include amulet, ring, relic, staff and wand crafts that Classic trainers did not teach as a set. They are not the leveling path unless one of them is the smallest orange trainer recipe, which the low-level route does not find. Stats on those items are not copied here.
FAQ
What profession do I pair with enchanting?+
Nothing gathers dust. You disenchant gear, or you buy dust. Tailoring is a common pair because you can make the greens you shatter, and it is not required for the numbers on this page.
Why is the Runed Copper Rod recipe different?+
In this client it consumes a Copper Rod and a Mote of Magic, not Strange Dust. Dust to Motes is the new craft that turns dust into those motes, three per cast. Both facts are the spell reagents and the create-item effect, not a forum note.
Do I need the rod in my bags to enchant?+
The enchant reagents in the route do not include the rod, so the calculator does not add one. Classic enchanting will not cast without a rod on you. We did not find a separate tool column on these recipes. Cast one cheap bracer enchant after you make the rod and see if the client asks for it.
Why does the end stay on boot and weapon enchants?+
Enchant Boots - Agility is one Greater Nether Essence and stays yellow for a long stretch, so the craft count from there is a minimum. Enchant Gloves - Minor Haste adds a Wildvine for five orange points and then the route goes back to the cheaper yellow enchant. Wildvine is a herb, not dust.
Keep going