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Enchanting

Enchanting 1 to 300

Enchanting levels by spending what you disenchant. The opening craft in this client is not the rod. It is Dust to Motes, one Strange Dust into three Mote of Magic, and the rod takes a mote rather than the Classic dust.

Last checked ·By the Forever Status team·How we source

How do you level Enchanting to 300 in WoW Forever?

Enchanting reaches 300 on this route with 269 orange crafts and at least 30 yellow crafts. Orange is one point per craft. Yellow is a minimum, because the client does not store the chance.

The reagents and the skill colors are from client build 1.60.1.70938. A craft gives a point every time while the recipe is orange, and none once it is gray. Learn skill and trainer or vendor come from the Warcraft Wiki, and only when that item name matches a client spell. Against Classic Era 1.15.9.70576, 2 of 199 shared spells turn yellow sooner, 0 turn yellow later, and the median shift is 0 points. The calculator sums the table.
  • 260 craft recipes on skill line 333
  • 236 wiki rows matched a client name, 11 did not
  • 269 guaranteed crafts, 30 minimum yellow crafts
  • No gap: the route reaches 300

Route

What to craft

Each row is the recipe the route rule picked for that skill. Train the next rank before 75 (Journeyman), 150 (Expert), 225 (Artisan). The four rank spells are still in the client; the effect stores a tier index, not a character level, so the level the trainer wants is not in these tables.

SkillCraftCraftsEach craftOrange untilWhere you learn it
1–10Dust to Motes91 Strange Dust10 (gray 15)Trainer · skill 1
10–15Lesser Magic Wand51 Simple Wood, 1 Lesser Magic Essence75 (gray 115)Trainer · skill 10
15–40Enchant Chest - Inferior Stamina251 Strange Dust70 (gray 110)Trainer · skill 15
40–75Enchant Chest - Minor Absorption351 Lesser Magic Essence90 (gray 130)Trainer · skill 40
75–90Enchant Chest - Minor Absorption151 Lesser Magic Essence90 (gray 130)Trainer · skill 40
90–100Enchant Cloak - Minor Protection102 Strange Dust110 (gray 150)Trainer · skill 70
100–105Enchant 2H Weapon - Minor Impact51 Strange Dust, 1 Small Glimmering Shard130 (gray 170)Trainer · skill 100
105–125Enchant Shield - Minor Stamina201 Lesser Astral Essence, 1 Strange Dust130 (gray 170)Trainer · skill 105
125–130Enchant Cloak - Lesser Fire Resistance51 Fire Oil, 1 Lesser Astral Essence150 (gray 190)Trainer · skill 125
130–145Enchant Bracer - Lesser Stamina151 Soul Dust155 (gray 195)Trainer · skill 130
145–150Enchant Chest - Intellect51 Greater Astral Essence170 (gray 210)Trainer · skill 145
150–155Enchant Bracer - Lesser Intellect51 Greater Astral Essence175 (gray 215)Trainer · skill 150
155–160Enchant Shield - Lesser Stamina51 Lesser Mystic Essence175 (gray 215)Trainer · skill 155
160–165Enchant Boots - Lesser Agility51 Soul Dust180 (gray 220)Trainer · skill 160
165–180Enchant Bracer - Spirit151 Lesser Mystic Essence185 (gray 225)Trainer · skill 165
180–185Enchant Bracer - Strength51 Vision Dust200 (gray 240)Trainer · skill 180
185–205Enchant Chest - Greater Intellect201 Lesser Mystic Essence205 (gray 245)Trainer · skill 185
205–210Enchant Cloak - Greater Defense51 Vision Dust225 (gray 265)Trainer · skill 205
210–225Enchant Bracer - Intellect151 Lesser Nether Essence230 (gray 270)Trainer · skill 210
225–230Enchant Bracer - Intellect51 Lesser Nether Essence230 (gray 270)Trainer · skill 210
230–235Enchant Chest - Superior Intellect51 Greater Nether Essence250 (gray 290)Trainer · skill 230
235–255Enchant Boots - Agility201 Greater Nether Essence255 (gray 295)Trainer · skill 235
255–265Enchant Weapon - Greater Striking101 Large Radiant Shard, 1 Greater Nether Essence265 (gray 305)Trainer · skill 245
265–270Enchant Gloves - Minor Haste51 Large Radiant Shard, 1 Wildvine270 (gray 310)Trainer · skill 250
270–295Enchant Boots - Agility25 minimum1 Greater Nether Essence255 (gray 295)Trainer · skill 235
295–300Enchant Weapon - Greater Striking5 minimum1 Large Radiant Shard, 1 Greater Nether Essence265 (gray 305)Trainer · skill 245

Calculator

Materials to a target skill

Counts every craft from skill 1 up to this number. Bolts, cured hides, leather grades, oils and dyes are broken into the materials that make them.

269 orange crafts, plus at least 30 more while a recipe is yellow to reach 300. Orange crafts in this route run through 270. 0 made reagents are expanded.

Exact materials

From crafts made while the recipe is still orange. One craft, one skill point.

  • Strange Dust79
  • Lesser Magic Essence55
  • Lesser Mystic Essence40
  • Greater Nether Essence35
  • Lesser Astral Essence25
  • Lesser Nether Essence20
  • Soul Dust20
  • Large Radiant Shard15
  • Greater Astral Essence10
  • Vision Dust10
  • Fire Oil5
  • Simple Wood5
  • Small Glimmering Shard5
  • Wildvine5

Minimum for the yellow stretches

The client does not store the yellow chance, so this is one craft per point. You will use more. It is not an expected total.

  • Greater Nether Essence30
  • Large Radiant Shard5

Vendor marks are only the Classic supplier reagents whose names still match in this client (vials, thread, flux, salt, bleach, iron buckles). A mark is not a check that a vendor in your city stocks the item.

Notes

What is different about Enchanting

Dust to Motes, then the rod once

Dust to Motes (spell 1245320) is the trainer recipe that is orange through skill 10, and it creates 3 Mote of Magic from 1 Strange Dust. Runed Copper Rod (spell 7421) takes 1 Copper Rod and 1 Mote of Magic, and it is only orange through skill 5, so the route does not grind rods. Make one rod. The Copper Rod is a blacksmithing craft; the wiki lists it at smithing skill 1 and does not say who teaches it.

The total is dust you spend

Disenchanting has no reagents in the client, so it cannot be a line in the calculator. Nothing here is subtracted for the greens you shatter or the motes you could sell. If a step says 25 Greater Nether Essence, that is 25 essences the enchants consume.

Low enchants are bracers and chests

After the wand at 10, the small recipes are chest and bracer enchants that take one or two Strange Dust. Shards show up when the weapon enchants are the smallest recipe that is still orange. A Classic list that enchants bracers the whole way will not match once a one-dust chest enchant is cheaper by the fewest-reagent rule.

The client also has gear

The enchanting categories in this build include amulet, ring, relic, staff and wand crafts that Classic trainers did not teach as a set. They are not the leveling path unless one of them is the smallest orange trainer recipe, which the low-level route does not find. Stats on those items are not copied here.

FAQ

What profession do I pair with enchanting?+

Nothing gathers dust. You disenchant gear, or you buy dust. Tailoring is a common pair because you can make the greens you shatter, and it is not required for the numbers on this page.

Why is the Runed Copper Rod recipe different?+

In this client it consumes a Copper Rod and a Mote of Magic, not Strange Dust. Dust to Motes is the new craft that turns dust into those motes, three per cast. Both facts are the spell reagents and the create-item effect, not a forum note.

Do I need the rod in my bags to enchant?+

The enchant reagents in the route do not include the rod, so the calculator does not add one. Classic enchanting will not cast without a rod on you. We did not find a separate tool column on these recipes. Cast one cheap bracer enchant after you make the rod and see if the client asks for it.

Why does the end stay on boot and weapon enchants?+

Enchant Boots - Agility is one Greater Nether Essence and stays yellow for a long stretch, so the craft count from there is a minimum. Enchant Gloves - Minor Haste adds a Wildvine for five orange points and then the route goes back to the cheaper yellow enchant. Wildvine is a herb, not dust.

Keep going

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